... I HATE SHAREPOINT.
... Security Validation errors whilst using SharePoint Designer.
... Fucking regenerating web part zone.
What garbage is this?
Monday, December 17, 2007
Monday, December 10, 2007
SharePoint Gripes
I don't care what reason Microsoft has for their piss-poor non-IE support. It's despicable. They can go on about how they will face compatibility issues. You know what? Tough! If you can support IE6 and IE7 you can support Firefox. What sort of lunacy is this?
It's bad enough the HTML editor is non-existent in Firefox ... also ... their license for a non-editable RAD editor is nice ... but not enough. Note I threw in non-editable. But the damned date-pickers are gone too in Firefox.
Man. Microsoft. It's late, but fuck you.
It's bad enough the HTML editor is non-existent in Firefox ... also ... their license for a non-editable RAD editor is nice ... but not enough. Note I threw in non-editable. But the damned date-pickers are gone too in Firefox.
Man. Microsoft. It's late, but fuck you.
Wednesday, June 06, 2007
NTP
Alright.
I was supposed to be done minesweeper a LOT earlier. What happened? Polish happens.
I'd say it only took 2 days to do the main game. The polish however is taking well over a week and I'm exhausted. Funny eh?
Well, let me broaden my definition of polish. Adding highscores is polish to me. I've read briefly about the SRAM. That meant finding graphics for a keyboard. Then redesigning graphics for the keyboard. Working the keyboard. All that.


There's my new modified keyboard and title screen. I could have put some effort and made a really bitching one but I decided to go with graphics that are a lot simpler to go with my retro theme.
Anyways, I'm going to have to take each key separately and load them in.
Marc has been complaining about using separate fonts. Aka, any font besides the console font. So what I've decided to do is use Bitstream Vera Mono, since it's a beautiful pixel font. I've also attempted to make the keyboard hover, instead of switching screens. This took a while for some reason.
The transparency flag for GFX2GBA doesn't seem to be working for the NDS. It switches the colour of the first colour, to the one you specify. I also can't get ndstexconf working properly. It complained about me not having Directx9.0c. After installing that multiple times, it still complains. So, I'm stuck using GFX2GBA that only supports 8-bit graphics.
So, on the official GFX2GBA website. There's instructions on how to create transparent graphics using Adobe Photoshop. So, after messing around with my palettes a few times. I have a floating keyboard. I also have fonts working to a certain extent.
Anyways, I have to readjust the keyboard because I created depressed and raised keys. So I have to remap the keyboard appropriately. This creates some issues because I have a keyboard class that initially only mean to return a string of characters, but not may be required to give graphics positions. So, my designs aren't getting much more modular. Urgh.
That's the end of that.
I was supposed to be done minesweeper a LOT earlier. What happened? Polish happens.
I'd say it only took 2 days to do the main game. The polish however is taking well over a week and I'm exhausted. Funny eh?
Well, let me broaden my definition of polish. Adding highscores is polish to me. I've read briefly about the SRAM. That meant finding graphics for a keyboard. Then redesigning graphics for the keyboard. Working the keyboard. All that.


There's my new modified keyboard and title screen. I could have put some effort and made a really bitching one but I decided to go with graphics that are a lot simpler to go with my retro theme.
Anyways, I'm going to have to take each key separately and load them in.
Marc has been complaining about using separate fonts. Aka, any font besides the console font. So what I've decided to do is use Bitstream Vera Mono, since it's a beautiful pixel font. I've also attempted to make the keyboard hover, instead of switching screens. This took a while for some reason.
The transparency flag for GFX2GBA doesn't seem to be working for the NDS. It switches the colour of the first colour, to the one you specify. I also can't get ndstexconf working properly. It complained about me not having Directx9.0c. After installing that multiple times, it still complains. So, I'm stuck using GFX2GBA that only supports 8-bit graphics.
So, on the official GFX2GBA website. There's instructions on how to create transparent graphics using Adobe Photoshop. So, after messing around with my palettes a few times. I have a floating keyboard. I also have fonts working to a certain extent.
Anyways, I have to readjust the keyboard because I created depressed and raised keys. So I have to remap the keyboard appropriately. This creates some issues because I have a keyboard class that initially only mean to return a string of characters, but not may be required to give graphics positions. So, my designs aren't getting much more modular. Urgh.
That's the end of that.
Sunday, May 27, 2007
NDP
So I've been doing Nintendo DS Homebrew Development for the short little while.
What motivated me to do it? Initially Pritesh. Then after that ... myself. Sadly, I don't think anyone in the industry besides other than game developers would give a flying damn that I decided to do this.
Anyways, what have I decided to do? I've decided to create minesweeper. As of Sunday May 27th 2007, I have minesweeper working with the following features:
- displays debugging information
- creates a 10x14 minefield
- randomly creates places 25 mines in the field
- the number detection thing
- hold L and tap a tile and it will place a flag
- click on a mine and it will 'end' the game - revealing all the bombs (unfortunately you can still click stuff), and 'correcting' any false flags
- pressing A regenerates the game
I think covers it. The problem with me and projects is that I never know when to put them down. Even the most simplistic. So here are my goals for tonight.
- disable clicking anymore when you die
- enable "sweep" -- equivalent to the middle click for Windows Minesweeper, done by pressing any of U,D,L,R,A,B,X,Y while tapping a tile
- seed the darn random number generator
- add a timer to the top
- add a possibility of victory
Now here are a few things that I COULD do:
- add wireless/multiplayer
- add stats
- add changing the number of mines
- add a scrolling field
- add music
- add additional tiles
- add sound
I may not do any of those additional things. I may decide to just cut and run.

"Science can't explain everything!"
"No shit. If we could explain everything, we wouldn't need science woudl we?"
What motivated me to do it? Initially Pritesh. Then after that ... myself. Sadly, I don't think anyone in the industry besides other than game developers would give a flying damn that I decided to do this.
Anyways, what have I decided to do? I've decided to create minesweeper. As of Sunday May 27th 2007, I have minesweeper working with the following features:
- displays debugging information
- creates a 10x14 minefield
- randomly creates places 25 mines in the field
- the number detection thing
- hold L and tap a tile and it will place a flag
- click on a mine and it will 'end' the game - revealing all the bombs (unfortunately you can still click stuff), and 'correcting' any false flags
- pressing A regenerates the game
I think covers it. The problem with me and projects is that I never know when to put them down. Even the most simplistic. So here are my goals for tonight.
- disable clicking anymore when you die
- enable "sweep" -- equivalent to the middle click for Windows Minesweeper, done by pressing any of U,D,L,R,A,B,X,Y while tapping a tile
- seed the darn random number generator
- add a timer to the top
- add a possibility of victory
Now here are a few things that I COULD do:
- add wireless/multiplayer
- add stats
- add changing the number of mines
- add a scrolling field
- add music
- add additional tiles
- add sound
I may not do any of those additional things. I may decide to just cut and run.

"Science can't explain everything!"
"No shit. If we could explain everything, we wouldn't need science woudl we?"
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